As AI systems grow more sophisticated, single-agent architectures increasingly give way to collaborative multi-agent systems where specialized agents work together on complex tasks. Multi-agent context sharing represents one of the most challenging and rewarding aspects of context engineering—it requires careful orchestration of information flow, conflict resolution, and consensus building across autonomous entities.
123456789101112interface SharedContext { taskId: string; globalState: Record<string, unknown>; agentContributions: Map<string, AgentContext>; version: number; lastUpdated: Date; conflictResolution: 'last-write-wins' | 'merge' | 'authority'; } class MultiAgentContextManager { private context: SharedContext; private locks: Map<string, string> = new Map();
123456789101112interface ContextEntry<T> { key: string; value: T; version: VectorClock; lastModifiedBy: string; timestamp: number; ttl?: number; } class DistributedContextStore { private local: Map<string, ContextEntry<any>> = new Map(); private peers: Map<string, PeerConnection> = new Map();
123456789101112from dataclasses import dataclass from typing import Dict, List, Callable, Any from enum import Enum import asyncio import hashlib class MessagePriority(Enum): LOW = 0 NORMAL = 1 HIGH = 2 CRITICAL = 3
123456789101112interface HandoffContext { sessionId: string; sourceAgent: string; targetAgent: string; timestamp: number; // Core context userIntent: string; conversationHistory: Message[]; // Processed state extractedEntities: Entity[];
123456789101112from dataclasses import dataclass from enum import Enum import asyncio from typing import Callable, Dict, List, Optional import json class EventType(Enum): CONTEXT_UPDATED = "context.updated" TASK_ASSIGNED = "task.assigned" TASK_COMPLETED = "task.completed" HANDOFF_REQUESTED = "handoff.requested" HANDOFF_ACCEPTED = "handoff.accepted"
123456789101112import { Redis } from 'ioredis'; interface LockOptions { ttlMs: number; retryDelayMs: number; maxRetries: number; } interface LockResult { acquired: boolean; lockId?: string; holder?: string;